![]() I would recommend installing a higher-capacity (eg 2x or 5x) NAM traffic simulator. Pls also take into account that with the original Maxis settings, networks (incl avenues, highways and rails) do not have high enough capacities, and can easily be clogged. I would also highly suggest dl-ing and installing my Roadtop Mass-Transit (RTMT) pack from the STEX (incl z1's patches), which allows you to place bus, subway, GLR and combined stations on existing networks, therefore not requiring demolishing buildings or reserving tiles. And trams (unlike in reality) aren't slow, they are actually fast, as they are technically elevated rail. You can either plan ahead or upgrade existing road networks, if the traffic justifies it. NAM's GLR (Ground Light rail) allows you to lay tram/rapid transit tracks as a separate network or on avenues, roads and streets. The ingame parking garage is huge and hideous, so you can dl some small open-air or underground garages from the STEX (I have made my own too, PM me if you want them). You can add a parking lot just next to increase their catchment area (it should be adjacent to the same road or street, as sims can't walk between lots - they technically exit the one station, take a short walk on the road and enter the other). The other station types (bus, elevated rail, monotail, subways) typically do NOT offer parking facilities (unless modded specifically) and therefore can only serve the buildings within walking distance from them. There are several small rail stations on the STEX that can be placed on the track, thus not taking much space, You can use them, if you want your rail network to look more like a commuter/suburban rather than an intercity service. ![]() This works quite well at the residential end (the station acts as a "collector") at the commercial or industrial end you will rather need a distribution mechanism (a small bus network, or even subways, if the area is very dense), or instead several rail stations. Please note that rail stations offer parking facilities too, so sims can drive to the station and ride a train to continue their journey (park-and-ride). My cities aren't yet large enough to warrant subways, but if they do, and they seem to require them I will add some underground lines too - they are easy to place, as they are not affected by the overground network. Instead I put a lot of busstops, which tend to act as feeders to the (faster) rail and GLR lines, which tend to act as "trunk" lines. I put some rails in my cities, but not all over the place. In general all "rails" are disruptive to the urban fabric, especially in residential areas and require careful planning. Mass-transit layout is highly a matter of taste or preference, and what is "optimal" depends on what one wants. Sorry about the long post Any thoughts are appreciated! hopefully faster commute times, but as a whole your city is well covered with mass transit stops on almost every block, of one kind or another. That's why I prefer the offset grid approach. The disadvantage is that, regardless of the means of travel, you hit lots and lots of stops. The advantage is a fine grid with a high capacity (triple). sims can get from a to b using 3 different ways of mass transit (at least, not counting train and monorail for now). Should they also be combined with bus and tram? If so then we have one grid, that is tripled, i.e. The tram is essentially subway as far as the game is concerned, so it also suggests more stations, in a fine grid. ![]() And again similar question: is it better to combine tram and bus stations, or make 2 offset grids, one of tram stations, the other of bus stations? Is there any benefit to having both?īus and tram are the slower but finer transit. But then one question is: why bother with train at all? Why not make just one finer grid with just monorail. So if monorail forms one grid, train would be a similar grid translated in x and y if you get my meaning. I design them to complement each other, not to double the lines. Personally, I consider train and monorail (or HSR) to be the long-distance fast travel. Don't mean to dismiss or belittle that aspect, but for this post I'm more interested in the mechanics. What is the best way to lay out bus, train, tram, subway and monorail stations? I'm speaking from an efficiency and game mechanics point of view, don't care about eye candy or flavour. A question about mass transit layout that I did not see answered around here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |